← EM AMB REGIONALS 2025

Wind AlliesTier 2

at EM AMB REGIONALS 2025

decks
13 (13.3% of field)
matches (non-mirror)
72 32-34-6
overall winrate
48.6%
ELO-adjusted winrate
50.9% avg ELO +0.3 per match
expected value
45.5% share-weighted (raw)
EV (ELO-adj)
47.5% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1207 · median 1207 · range 1014–1444 (13 pilots with an ELO rating)
1014 Q1 1170 Q3 1392 1685
8% of pilots are in the field's top quartile, 38% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 14.3% 12 5-7-0 41.7% 43.8% 45.8% -1.8
Water Penguin Mill 14.3% 8 2-4-2 37.5% 41.7% 42.7% -3.5
Wind Astra Cleric 11.2% 10 2-8-0 20.0% 28.6% 40.2% -4.4
Wind Razorgale 9.2% 7 4-2-1 64.3% 59.1% 58.1% +4.1
Water Ravishing Mill 5.1% 5 2-3-0 40.0% 44.4% 45.3% -2.7
Water Allies 4.1% 3 2-1-0 66.7% 57.1% 60.2% +7.6
Wind Shadowstrike 4.1% 4 0-3-1 12.5% 31.2% 29.9% -12.9
Fire Aggro 3.1% 3 0-3-0 0.0% 28.6% 27.7% -16.7
Fire Crux Mage 3.1% 2 1-0-1 75.0% 58.3% 55.0% +4.8
Wind Overlord 3.1% 3 2-1-0 66.7% 57.1% 57.9% +5.9
Fire Luxem Assassin 2.0% 2 1-1-0 50.0% 50.0% 54.3% +4.1
Fire Slimes 2.0% 0
Fire Exia 1.0% 1 1-0-0 100.0% 60.0% 60.1% +16.2
Fire Ravishing Mill 1.0% 1 1-0-0 100.0% 60.0% 54.1% +6.6
Water Exia 1.0% 0
Water Silvie 1.0% 1 0-0-1 50.0% 50.0% 50.2% +0.4
Water Tera Kongming 1.0% 1 1-0-0 100.0% 60.0% 58.2% +13.1
Water Umbra Diana 1.0% 0
Water Umbra Ranger 1.0% 0
Wind Beast 1.0% 1 1-0-0 100.0% 60.0% 56.2% +9.8
Wind Crux Mage 1.0% 0
Wind Exia 1.0% 2 2-0-0 100.0% 66.7% 66.8% +16.1
Wind Ravishing Mill 1.0% 2 2-0-0 100.0% 66.7% 67.4% +16.7
Wind Silvie 1.0% 3 3-0-0 100.0% 71.4% 69.9% +14.9
Wind Slice & Dice 1.0% 1 0-1-0 0.0% 40.0% 42.0% -12.8
Decklists · 13 from this event
Mirror Analysis

In 10 mirror matches (1 draw excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down).

Winners more often ran: Scavenging Raccoon, Eternal Magistrate, Viridian Protective Trinket. Losers more often ran: Brisk Windtrotter, Swift Recruit, Lurking Assailant.

Played more by winners
Scavenging Raccoon
Winning decks ran 2.4 copies on average, losing decks 1.3.
Of 10 mirrors: the winner ran more in 7, the loser ran more in 1, both ran the same in 2.
Eternal Magistrate
Winning decks ran 3.1 copies on average, losing decks 1.7.
Of 10 mirrors: the winner ran more in 7, the loser ran more in 3, both ran the same in 0.
Viridian Protective Trinket
Winning decks ran 1.0 copy on average, losing decks 0.6.
Of 10 mirrors: the winner ran more in 4, the loser ran more in 0, both ran the same in 6.
Blanche, Sheltering Saint
Winning decks ran 0.8 copies on average, losing decks 0.4.
Of 10 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 7.
Parcenet, Royal Maid
Winning decks ran 1.3 copies on average, losing decks 0.3.
Of 10 mirrors: the winner ran more in 4, the loser ran more in 1, both ran the same in 5.
Tithe Proclamation
Winning decks ran 0.4 copies on average, losing decks 0.1.
Of 10 mirrors: the winner ran more in 4, the loser ran more in 1, both ran the same in 5.
Played more by losers
Brisk Windtrotter
Losing decks ran 1.2 copies on average, winning decks 0.0.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 0, both ran the same in 6.
Swift Recruit
Losing decks ran 1.5 copies on average, winning decks 1.1.
Of 10 mirrors: the loser ran more in 5, the winner ran more in 2, both ran the same in 3.
Lurking Assailant
Losing decks ran 2.2 copies on average, winning decks 1.8.
Of 10 mirrors: the loser ran more in 5, the winner ran more in 3, both ran the same in 2.
Oath of the Sakura
Losing decks ran 2.3 copies on average, winning decks 2.1.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 2, both ran the same in 4.
Scatter Essence
Losing decks ran 1.0 copy on average, winning decks 0.7.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 2, both ran the same in 4.
Reclaim
Losing decks ran 2.8 copies on average, winning decks 2.5.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 2, both ran the same in 4.
Show all 132 cards with non-zero signal (raw numbers, including 112 held back from the grid above)
Card Edge In winner In loser Same Direction
Scavenging Raccoon +0.60 7 1 1
Eternal Magistrate +0.40 7 3 0
Viridian Protective Trinket +0.40 4 0 6
Brisk Windtrotter -0.40 0 4 0
Blanche, Sheltering Saint +0.30 3 0 1
Parcenet, Royal Maid +0.30 4 1 0
Tithe Proclamation +0.30 4 1 0
Deflecting Edge +0.30 4 1 1
Swift Recruit -0.30 2 5 0
Dilu, Auspicious Charger +0.20 3 1 0
Perse, Relentless Raptor +0.20 3 1 0
Heavy Swing +0.20 3 1 0
Lurking Assailant -0.20 3 5 1
Tonoris, Lone Mercenary +0.20 3 1 0
Fairy Whispers +0.20 5 3 2
Oath of the Sakura -0.20 2 4 3
Scatter Essence -0.20 2 4 0
Prototype Pistol +0.20 3 1 2
Windpiercer +0.20 4 2 2
Reclaim -0.20 2 4 4
Liu Bei, Oathkeeper +0.20 3 1 0
Mystic Purifier -0.20 2 4 0
Grand Crusader's Ring -0.20 1 3 6
Tonoris, Might of Humanity +0.20 3 1 0
Windmill Engineer -0.20 2 4 2
Unrelenting Warden -0.20 2 4 1
Nullifying Mirror +0.20 2 0 6
Dream Fairy -0.20 2 4 4
Skirting Step +0.20 4 2 0
Veiling Breeze -0.20 2 4 1
Wind Resonance Bauble -0.20 1 3 0
Incapacitate +0.20 4 2 0
Frostbind -0.20 0 2 0
Diffusive Block -0.20 0 2 0
Nico, Rapture's Embrace -0.20 0 2 0
Imperial Panzer -0.20 0 2 0
Fracturize -0.20 0 2 0
Recruitment Officer -0.20 0 2 0
Frostsworn Paladin -0.20 0 2 0
Accompanying Guard -0.20 0 2 0
Storm of Thorns -0.20 0 2 0
Ravishing Finale -0.20 0 2 0
Nico, Whiplash Allure -0.20 0 2 0
Magebane Lash -0.20 0 2 0
Innervate Agility -0.20 0 2 1
Diablerie -0.20 0 2 0
Second Wind +0.20 2 0 0
Trained Hawk -0.20 0 2 0
Synthetic Core +0.20 2 0 0
Lorraine, Blademaster -0.20 0 2 0
Winbless Gatekeeper +0.20 2 0 0
Mercurial Heart +0.20 2 0 0
Reconnaissance Scout +0.10 3 2 0
Concealed Marksman +0.10 1 0 0
Gildas, Chronicler of Aesa +0.10 4 3 1
Diana, Keen Huntress +0.10 3 2 0
Rallied Advance +0.10 3 2 1
Backup Charger -0.10 0 1 9
Safeguard Amulet +0.10 2 1 4
Turbulent Bullet +0.10 3 2 0
Winbless Rangefinder +0.10 3 2 0
Stifling Trap +0.10 4 3 3
Vigilant Sentry +0.10 3 2 0
Focusing Round +0.10 1 0 0
Blastshot Pump +0.10 3 2 0
Yunzhou Cavalry +0.10 1 0 0
Smoke Bombs +0.10 3 2 5
Song of Nurturing +0.10 4 3 1
Diana, Deadly Duelist +0.10 3 2 0
Veiled Dash +0.10 1 0 0
Zephyr -0.10 4 5 1
Take Aim +0.10 2 1 0
Mortal Ambition +0.10 2 1 0
Cleansing Reunion +0.10 1 0 0
Rose, Eternal Paragon +0.10 1 0 0
Windwalker Boots -0.10 1 2 0
Bertha, Spry Howitzer +0.10 1 0 0
Displace +0.10 2 1 0
Slice and Dice -0.10 1 2 0
Assassin's Ripper -0.10 1 2 0
Surveil the Winds -0.10 1 2 0
Backstep +0.10 1 0 0
Sadi, Blood Harvester -0.10 1 2 0
Lorraine, Wandering Warrior +0.10 2 1 1
Poisoned Dagger -0.10 1 2 0
Zander, Prepared Scout -0.10 1 2 0
Fire Resonance Bauble -0.10 1 2 0
Windrider Vanguard -0.10 1 2 0
Inspiring Call -0.10 2 3 0
Andronika, Eternal Herald +0.10 2 1 0
Attune with the Winds -0.10 1 2 0
Poisoned Coating Oil +0.10 2 1 0
Summon Gale -0.10 0 1 0
Cyclical Breeze -0.10 0 1 0
Fan of Seven Debts -0.10 0 1 0
Razorgale Calling -0.10 0 1 0
Kongming, Wayward Maven -0.10 0 1 0
Bagua of Cardinal Fate -0.10 0 1 0
Spellshield: Wind -0.10 0 1 0
Ardent Cloudstriker -0.10 0 1 0
Ventus, Staff of Zephyrs -0.10 0 1 0
Dematerialize -0.10 0 1 0
Three Visits -0.10 0 1 0
Aesan Protector +0.00 3 3 4
Allied Warpriestess +0.00 1 1 0
Verdigris Decree +0.00 4 4 0
Bulwark Sword +0.00 2 2 1
Shimmercloak Assassin +0.00 3 3 2
Unbroken Mustang +0.00 1 1 0
Woodland Squirrels +0.00 3 3 0
Tempest Downfall +0.00 1 1 2
Nullifying Lantern +0.00 1 1 7
Ornamental Greatsword +0.00 3 3 2
Tariff Ring +0.00 3 3 4
Evasive Maneuvers +0.00 1 1 0
Guan Yu, Prime Exemplar +0.00 3 3 0
Emerald Pistol +0.00 2 2 0
Marksman Captain +0.00 1 1 0
Water Resonance Bauble +0.00 2 2 1
Favorable Winds +0.00 2 2 0
Sword of Seeking +0.00 1 1 1
Imperial Recruit +0.00 2 2 0
Flash Grenade +0.00 1 1 0
Seeker's Rifle +0.00 1 1 0
Zander, Deft Executor +0.00 1 1 0
Framework Sidearm +0.00 1 1 0
Charged Mannequin +0.00 1 1 0
Gearstride Gloves +0.00 1 1 0
Ensnaring Fumes +0.00 1 1 0
Plated Bullet +0.00 1 1 0
Charged Hunter +0.00 1 1 0
Blackmarket Broker +0.00 1 1 0

JSON: /api/events/12916/archetypes/Wind Allies